From first prototype to published game — structured courses taught by working designers. Free to start, with premium content for serious creators.
Understand the building blocks of any game: actions, feedback loops, and win conditions. Learn how to prototype a mechanic in under an hour.
Theme and mechanics must reinforce each other. This course walks through finding the right theme for your game and weaving it into every component.
Learn how to run effective playtests, collect actionable feedback, and iterate quickly. Includes a downloadable playtest guide template.
A practical guide to choosing the right components for your game, keeping production costs in check, and designing for readability at the table.
Dive into the math and intuition behind game balance. Learn how to spot broken strategies, tune win rates, and test for edge cases your playtesters missed.
Deep-dive into engine-building mechanics — the systems that give players that satisfying feeling of growing power turn over turn.
From social media presence to pre-launch campaigns — learn how creators build buzz and convert interest into sales, without a big marketing budget.
A complete breakdown of how to get a game manufactured and into players hands — covering print-on-demand, kickstarter, traditional publishers, and direct sales.
How to design games with multiple interacting systems — worker placement, area control, deck building — and keep the player experience coherent and exciting.
Get access to all advanced courses, deep-dives, and publishing guides with a GameCraft Studio subscription.
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